7: Leverage
(OOP due to its licence ending, but a new form of the system is available through Cortex Prime)
A game I have the whole run of, have once played in a one-shot and have never gotten players for.
The game of the con and heist TV show (whose creator John Rogers later wrote a largely systemless con and heist advice chapter for FATE Worlds), it would be great for its use of flashback mechanics as short-cuts to heist planning and retconning “of course I did that!” alone, but I also love its use of the character-class style roles as stats.
It has a two-step option to create most of your character and then decide final steps during the first session, with other players assigning some tags along the way, as well as an option to just do it all yourself. I’ll go halfway to prepare for a Recruitment Job intro session.
Marcello
Thief
Consider your Background
Marcello started as a lock-picker and lookout for a gang in Milan, and was the only one to get away when they tried a run against a local gangster. This also put him on a national watch list. After some freelancing around Europe, he ended up helping a group trying to bring down his old enemy.
Assign your Primary Role
Thief D10
Assign your Secondary Role
Hacker D8
Assign your Attributes (either Focused or Versatile, I’ll go Focused)
Agility D10
Alertness D10
Intelligence D8
Strength D6
Vitality D6
Willpower D8
Compose one Distinction (out of three - these are mostly ways to gain narrative advantages by getting in trouble but can also have positive results at times)
Cocky
Play through The Recruitment Job. This determines the remaining three Roles, two Distinctions, and two starting Role-based Talents.
But just to fill him out a bit more, I’ll pencil in likely Talents now: Safecracker (Thief) is pretty much a given, and Do You Have That Thing I Gave You? (Hacker) is a nice bonus to helping others.
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