20: REIGN
(website)
A game with a strong political focus.
REIGN is on one level a regular fantasy RPG based on the One Roll Engine, but also a game about political factions. As well as each player creating a single character by point buy or random rolls, the group also creates and controls a Company, a group with some power in the realm from a military unit to a political faction. Character-level actions give bonuses to Company-level actions as they move against other Companies.
Imagining a four player group, I control a quarter of the Company points budget, but imagining this game was my idea I’ll go first and decide what kind of Company we’re in. Let’s start with two points each, not the smallest (one) or biggest (three) of the starting options.
The Inner Circle
Self-proclaimed inner circle of one of several possible heirs
Might
How much your group can accomplish through the application of violence.
Treasure
Your group’s fiscal wherewithal and fiduciary infrastructure. Also, cash.
Influence
Soft influence. Persuasion. The stuff of eavesdropping and smear campaigns.
1 here, as I’m thinking of an intrigue game.
Territory
Land, property and people who do what you say.
Sovereignty
The loyalty of your followers and their initiative in pursuing your will.
1 here, as a Company has to have at least 1 Sovereignty to function.
The Inner Circle starts with some internal structure and a smidgeon of influence. The next likely buy would be Treasure, and perhaps then the Company can start being granted land and acquiring loyal troops.
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