27: The One Ring
The second edition of The One Ring is coming to Kickstarter soon, so looking back at the first edition which I haven’t had a chance to do anything with since the playtest. (Bias note!)
Following several official Middle-earth RPGs, including the second RPG I tried to run and bounced off hard, it’s quite light and focuses on travel as part of the adventure and on the importance of hope and fellowship against Shadow and despair.
Character generation is playbook-ish, with Culture deciding a Blessing, starting skills and a list of specialties, and then one of six Backgrounds determining starting Attributes, a favoured skill and some character features, before adjusting a character by Favoured Attribute and Calling (class) and spending any previous experience (10 by default) on skills. The process is quick and straightforward.
Halla, daughter of Halfdan
Barding Treasure-Hunter
Barding, a human used to trade and river travel
Record a character’s Cultural blessing and skill list (Inspire is underlined as Favoured)
Blessing: Stout-hearted
Skills
Awe 1 Inspire 2 Persuade 3
Athletics 0 Travel 2 Stealth 0
Awareness 0 Insight 2 Search 1
Explore 2 Healing 0 Hunting 0
Song 1 Courtesy 2 Riddle 0
Craft 1 Battle 2 Lore 1
Weapon Skills
(Swords) 2, Spear 1, Dagger 1
Select two Specialities
Swimming, Trading
Roll (or choose) Background
Gifted Senses
Record Basic Attributes and Favoured Skill
Basic Attributes
Body 6, Heart 6, Wits 2
Favoured Skill
Search
Select two Distinctive Features
Adventurous, Steadfast
Customise your Hero
Choose your hero’s Favoured Attributes
+3, +2 +1
Body 7, Heart 9, Wits 4
Spend Previous Experience to buy skill levels
10
Bow 1 (2)
Athletics 1
Stealth 1
Awareness 1
Hunting 1
Travel 3
Search 2
Choose a Calling and Favoured skills
Calling: Treasure-Hunter
Favoured Skill Groups: Movement (Travel), Perception (Inisght)
Trait: Burglary
Shadow Weakness: Dragon-sickness
Generate the scores for Endurance and Hope
Endurance 22 + Heart = 31
Hope 8 + Heart = 17
Prioritise the scores for Valour and Wisdom (choosing, accordingly, your starting Reward or Virtue)
Valour 2 (Keen Sword)
Wisdom 1
Record Starting Gear and Fatigue (as a game featuring travel, encumbrance rules are a feature)
Sword, Bow, Dagger, Leather Corslet and Cap, Shield
Main Language
Dalish
Adventuring Age
16-30
23, in the middle
Halla is the daughter of a King’s guard and a river merchant, out to make her own way in the world and better the kingdom. There is talk of treasure in ruins at the edge, and of more of the goblins lurking there and planning who knows what.
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