8: Jim Henson’s Labyrinth: The Adventure Game
A totally new game to me!
It felt apt for David Bowie’s birthday.
A rules-light game, with most of the book given over to a modular adventure, as the characters try to get their Goal back from the Goblin King before the clock strikes thirteen.
Basically roll 1D6, unless you have a helpful Trait where you roll 2D6 and pick the best or a relevant Flaw where you roll 2D6 and choose the worst.
Elizabeth
Human
Traits (I get to choose 2 as a human)
Endurance and bravery
Story knowledge
Flaws
No good in a fight
Goal (what the Goblin King stole from some or all of the group, normally decided in the group)
Her father’s love
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