Dead of Night is a movie-style horror game mainly meant for one-shots, with Attribute+2D10 based resolution and a Survival Point mechanic where spending grants benefits but increases danger and leaning into danger is a good way to get them back. It sets out its stall early on by calling its character generation chapter “Creating Your Victim”.
It has short example hooks for every subgenre and four ready-to-go movies complete with pregenerated victims and special rules, but going with a classic slasher...
Theo
Genre-referential film student
The casting call tagline.
Who are you?
Theo is a would-be filmmaker who may or may not be genre savvy, depending on what the genre turns out to be.
What is your involvement in the situation?
He goes to the college where the first attack just happened.
What is your relationship with the other characters?
Nuisance.
Attributes
Attributes are paired, like Virtues in Pendragon. Each pair of attributes adds up to 10, with a minimum of 1 and maximum of 9.
Identify/Obscure - to find or conceal information.
Persuade/Dissuade - to convince other people.
Pursue/Escape - to get away or chase.
Assault/Protect - to fight or defend.
Identify 6 / Obscure 2
Persuade 6 / Dissuade 4
Pursue 3 / Escape 7
Assault 4 / Protect 6
Specialisations
Optional specific abilities or skills relating to one of the attribute pairs, granting a +2 bonus when relevant but at the expense of two points from the governing pair after the calculation.
Night Vision Camera (Identify/Obscure) 9
(because Identify started at 7, before dropping it to 6 and Obscure from 3 to 2.)
Bad Habits
Optional specific ways of gaining Survival Points by putting yourself in danger, the example being going alone for a smoke.
Determined to get a good shot.
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