Sunday, 1 August 2021

#RPGaDAY2021 Vampire 1V: Scenario

1V: SCENARIO

As noted in my overall SCENARIO post, World Of Darkness games don’t have many published adventures.

Vampire: The Masquerade had some for first edition forming an episodic chronicle around the Chicago and Gary settings, fewer for second and Revised before a run for the Time Of Judgment finale, and IIRC one for V20. V5 is seeing an uptick with a hardback adventure book, adventures in sourcebooks and adventure books spun off from them, bringing it a bit closer to the modern D&D model of a campaign book a year and more support online, good for GMs and Storytellers with less prep time.

In his Interactive Toolkit series of articles on GMing adventure design first published in White Wolf Inphobia magazine, Christopher Kubasik noted specifically in part two that adventures for Vampire are tricky because of how personal the stakes are.

Yes, you can have the Prince give the coterie a quest and an expectant look like any RPG with quests and missions, and that works once in a while (and could be the basis for a game about being agents of a power bloc) but it makes Backgrounds and Touchstones and Ambitions and the like far less significant. (The recent V5 adventures offer a lot of advice on tweaking the plot and setting and providing various ways in, while the big book Fall Of London has tight parameters for the PCs and their concerns.)

Scenario can also be an outline of the premise, so after session zero we start with a pilot episode. TV tends to have either a premise setup pilot or an example of a normal episode, but RPGs tend to do the setup as the PCs get to know each other, particularly with players who need to get to know each other as well.

Can you find me...?

Last Dance
1.01: Nocturne

With the lights out it’s less dangerous
Here we are now
Entertain us
Nirvana, Smells Like Teen Spirit

With a new Prince on the throne, the young outcast vampires of the city are in turmoil, but the Kindred who claim domain around alternative club Nocturne have been able to keep together, at least so far.

The Toreador promoter and her contacts keep the club going, the Brujah and Caitiff members, ghouls and some few allies keep it safe.

But now someone claims sanctuary. A teenage runaway pursued by the agents of a rival Camarilla court. A dhampir. The human child of a Thin-Blood vampire. Something Kindred myth teaches is a mark of the end of all things...

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