28V: SOLO
Whether solitary or lonely, the vampire is often alone.
Games with small player bases will naturally focus more on personal concerns, which for game like the Vampire family can add a lot and change the tone. Rose Bailey ran a Vampire: The Requiem game for two players, Never Let Go, before taking over the series.
As noted when talking about coteries in Trust, vampires in fiction and in the games generally don’t socialise well, being mostly solitary or familial. Masquerade spinoff games generally run with this, with most board and card games being competitive and most computer games so far being solo. In a call back to my gaming history, V5 has computer ‘gamebooks’ with a bigger wordcount than physical gamebooks could hold but a similar play structure. (Try the Night Road and Out For Blood sample chapters.) The biggest spinoff is LARP, where of course you’re in a large group... but usually focused on your private schemes.
And as Angel demonstrates, better for brooding. |
I discussed gamebooks and one-to-one games in my main post as well. The note about the speed of going through plot still very much applies.
2:16 Solo
Paris takes a call from an old friend, a Touchstone, who needs her help. While she trusts the coterie she doesn’t think it would be safe to bring them all and risk the attention they attract.
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