21V: SIMPLICITY
Existence in the Darkness settings is rarely simple. If a plan is going smoothly, you must be missing something.
I can and do run monster-of-the-week games and will put a few standalone sessions into even the most serialised game, but for games as weighted with consequences and with as much factional politics as the Vampire family I’m only happy when it’s complicated.
V5 leans into this with Hunger Dice, which replaces the Botch system with complications arising when you roll badly - or too well. And you can only get rid of them completely by killing someone.
Even the simplest slice-of-life story is complicated by what the characters are...
2.09: One Thing After Another
Paris’s sire wants to meet to discuss how Nocturne could be safer. Shane’s broodmate assures the coterie that this heist won’t go like last time. Mercy’s best friend is getting married and wants her to come. Jonah’s team report a break-in during the day. Alice’s grandsire wants her to escape the city to safety. All on the same night.
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