Tuesday, 31 August 2021

#RPGaDAY2021 Vampire: The Masquerade roundup

#RPGaDAY2021

Vampire: The Masquerade

Adventures for World of Darkness games, and setting out the scenario for my prompt-based chronicle Last Dance.
2: MAP
A bit about using maps in Vampire, including an example (of a map of where everybody is in a meeting), and an adventure hook about a map.
Vampire bands, as an excuse to talk about the 1990s DC horror-comedy comic Scare Tactics.
Katanas and trenchcoats, and some slightly more low-key options.
The Prince and other authority figures. Part of the appeal of playing Anarchs is that you can stick it to the Man and the Man will actually notice.
The effect of the new Hunger system on the feel of V5. And blood.
Small groups, small-time characters, small-town settings.
Vampires crossing running water, and Nosferatu underground communities.
Vampire movies and other supernatural media in the World Of Darkness and Chronicles Of Darkness settings. Dracula exists as a character, so what are the book and films about him like?
10: TRUST
Can vampires trust each other? Rarely. Can Vampire players trust each other? That’s something to discuss out of character.
Urban settings still have out of the way areas, particularly suited to games where characters have to act in secret.
12: THINK
Mental powers and their effects.
13: FLOOD
The Biblical origins of the Kindred can come up in a Vampire game of any style.
14: SAFETY
Places that monsters are safe to gather. Well, safe-ish.
If I were to recommend one supplement for either Vampire game, or many urban fantasy games, it would be Damnation City. But for an adventure idea I’ll use a different definition of supplement.
16: MOVE
How do vampires move? Do their movements give away what they are? And how do they move around the city?
17: TRAP
An ambush allows an enemy to approach and discuss things in relative safety.
18: WRITE
Vampires have to be careful what people can tell about them.
19: THEME
Vampire: The Masquerade emphasised its themes from the beginning. Not every subsystem or sourcebook supported the themes equally successfully, but they still count.
What was your city built on? What lies beneath, ready to rise again?
Existence in the Darkness settings is rarely simple. If a plan is going smoothly, you must be missing something.
Vampires use proxies to influence the daylight world denied to them. Chronicles featuring mortals, ghouls, Thin-Bloods and the like give a very different perspective on the setting.
23: MEMORY
Can vampires trust their memories?
The in-character lexicon and other language issues.
Hospitality laws and needing an invitation to enter.
26: THEORY
Mysteries of the settings and theories and options around them.
Vampires and other creatures are divided by supernatural type, political allegiance, age, power level, and by human distinctions as well.
28: SOLO
Whether solitary or lonely, the vampire is often alone. One-to-one and small group play.
29: SYSTEM
Playing in, around, and against the Camarilla.
Who is Günter Dörn and what is Das Ungeheuer Darin?
31: THANK
What do vampires have to be thankful for?

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